jeudi 12 juin 2008

LOG probs

I really can't think of any wargame or war simulation that handles logistics in a suitable fashion. That is in a fashion where logistics doesn't take over the entire game. This probably just speaks to my ignorance but maybe not. Logistics officers in the real army are disliked by the operations mafia because they are the ones who say "we can't do that" after listening to complex, highly orchestrated operational planning briefings. Force-on-force simulations, such as those run in NATO joint exercises, are exceedingly labor intensive for G4. Look around the CP during such an exercise and the guys who never, ever look up from their work are almost always loggies. How to represent such toil "realistically" is risky for a game designers Most seem to choose to ignore LOG entirely or else relegate it to the event-card level.

The accounts I've read thus far for this AOI all emphasize the constant LOG struggle and the impact this had on the resistance's operational rhythm. Even platoon sized units all had someone specifically appointed to transport and logistics. I think it is a good principle to eliminate overarching similarities in favor of treating exceptions. So, rather than something like logistics points which is the seemingly neutral stance by many games which wish to introduce a LOG element, I'm going to try to come up with a system by which LOG is modeled on the number of things you can't do to reflect a little of the real-world desperation that can make life so difficult for G3.

Another aspect of these accounts was how important caching and LOG raids were. These were some of the most complex operations undertaken by the resistance in Auvergne. One 1944 raid on a gas depot in Puys-de-Dome involved personnel from three administrative departments, transport from two departments, LP/OPs, traffic control, signals, and caching in four widely separated locations. Imagine the attendant coordination and liaison difficulties this represents. So. I want caching to be represented in some on-board fashion as well. (I want everything to be represented on board). Also, beginning in 1942, the Allied S.O.E. began making LOG parachute drops as well. These were difficult to organize as the DZs could be compromised in so many different ways.

I want the Vichy/German player to be able to conduct sweep operations which discover caches as well as information operations which do the same thing.

Aucun commentaire: